Project i-450, version 1.1

Hack4Resilience-Thailand-Home Based Education

Creating home-based learning resources for parents and neighboring communities 
Project by Elke Sauter Project by on ‎3/6/2020 7:09 PM
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Schooling as we used to know it has also been changed drastically. Some children no longer learn in traditional classrooms but through online lessons. Some parents take a role of full-time teachers who need to excel in all the subjects overnight. Challenges remain particularly in rural areas where internet access is not limited. In higher education, many college students are forced to take online courses to finish their semesters due to the school lockdown. This makes the students to ponder what they really need from higher education and how to acquire it. Physical class attendance may be a luxury that they do not truly need. New models of education for all levels are in urgent need. The neighboring community may hold some solutions to assist parents to teach their kids or college students, and online lessons could be becoming a new norm in some areas but other strategies may be essential for areas with no or limited internet access availability.

See challenge questions below (Needs to be Addressed Section).

Challenge Questions:

  • Can you create a map of accessibility to internet vrs #of children in Thailand?
  • Can you create an app where parents from the neighborhood can enlist themselves as tutors for different subjects (similar to the baby-sitting app in The Netherlands - Stily)?
  • Can you create open source education resources tailored for areas with limited internet access for helping parents teach children at home?
  • Any other idea that is digital and sustainable in the long term that might help in facilitating home-based education?

Data needed: Number of children per neighborhood, access to internet

We are looking for coders, data scientists, domain experts, policy-makers interested in joining the hack to develop solutions and prototypes for the challenges posed above.  

KMUTT Covid-19 Education Working Group


STEAM Platform